#ifndef __GAME_PLAY_SCENE__
#define __GAME_PLAY_SCENE__

#include "Header.h"

class GamePlayLayer;

class GamePlayScene : public CCScene
{
public:
	bool init();

	CREATE_FUNC(GamePlayScene);
protected:
private:
	GamePlayLayer* layer;

	
};

#endif // !__GAME_PLAY_SCENE__
